Sunday, May 27, 2012

Magic The Gathering Avacyn Restored Bound By Strength


Bound by Strength

If you like teamwork (and overwhelming your opponent), you'll love the "Bound by Strength" deck. The soulbond ability lets pairs of creatures share their powers—but soulbond creatures get the benefit of their abilities only if they're paired with another creature, so it's important to put plenty of them out!

In some cases, pairing two soulbond creatures together is the best play. Sometimes different choices can pay off. If you pair Tandem Lookout and Latch Seeker, Latch Seeker becomes an unblockable creature that lets you draw a card whenever it deals damage to an opponent! And pairing anything to Flowering Lumberknot is a good idea, since this four-mana 5/5 can attack or block only while paired.

Naturally, the deck also has a few tricks in store. Joint Assault gives +2/+2 to any creature, whether it's paired or not—and if it is, the other creature gets the bonus too! Wolfir Avenger's flash ability lets you create a pair when your opponent's not expecting it. Both Nephalia Smuggler and Deadeye Navigator let you exile a creature and immediately return it to the battlefield, which can let it dodge a removal spell or set up a new soulbond pair. And if all else fails, a timely Overrun can quickly end the game in your favor.

If you'd like to personalize the deck, the first move is probably to add in more Wolfir Silverhearts. Other good options include Soul of the Harvest, a 6/6 creature, which lets you draw a card each time you put a creature onto the battlefield, and Descendants' Path, which could net you a free creature each turn.

13 Forest
12 Island
____________________
25 lands

1 Acidic Slime
1 Deadeye Navigator
2 Druid's Familiar
2 Elgaud Shieldmate
2 Flowering Lumberknot
1 Geist Trappers
2 Latch Seeker
2 Llanowar Elves
1 Nephalia Smuggler
2 Nightshade Peddler
1 Pathbreaker Wurm
1 Runeclaw Bear
2 Tandem Lookout
3 Trusted Forcemage
2 Vorstclaw
2 Wingcrafter
1 Wolfir Avenger
1 Wolfir Silverheart
_________________________
29 creatures

1 Ice Cage
2 Joint Assault
2 Lair Delve
1 Overrun
____________________
6 other spells

Source: Magic Arcana

Magic The Gathering Avacyn Restored Slaughterhouse


Slaughterhouse

The key to playing the "Slaughterhouse" deck is to kill creatures early and often. The twisted part is that you'll want to kill not only your opponent's creatures but your own, too! Many of the creatures in this deck don't stay dead, so offing them isn't really a disadvantage. The first time they die, creatures with the undying ability return to the battlefield even bigger than before!

You've also got plenty of creatures that give you a bonus when they die: Goblin Arsonist and Gang of Devils deal damage, Maalfeld Twins replaces itself with a couple of Zombies, Driver of the Dead raises a creature from the dead.... As if that weren't enough, cards like Harvester of Souls, Blood Artist, and Havengul Vampire provide bonuses when any creature dies, no matter whose it was.

Ultimately, you'll have such complete mastery over death that sacrificing your own creatures will be a benefit in disguise. Barter in Blood, Bone Splinters, and Fling are all cards that allow you to kill your opponent's creatures at the cost of killing your own. This may seem fair, but while your opponent's creature stays dead, your Butcher Ghoul comes back from the grave and Harvester of Souls nets you multiple cards. Now that's truly evil.

To make this deck even more diabolical, consider bolstering it with Killing Wave, a black sorcery with the potential to kill all creatures or shred your opponent's life total. Hound of Griselbrand is another nasty choice, as it has both undying and double strike. Finally, Vexing Devil gives your opponent the choice of facing down a 4-power creature or taking 4 damage—all for just one mana!

Main Deck List:
60 cards

12 Mountain
13 Swamp
________________________
25 lands

1 Blood Artist
1 Bloodflow Connoisseur
3 Butcher Ghoul
2 Demonic Taskmaster
1 Demonlord of Ashmouth
1 Driver of the Dead
2 Evernight Shade
1 Gang of Devils
2 Goblin Arsonist
1 Harvester of Souls
1 Havengul Vampire
1 Hunted Ghoul
1 Maalfeld Twins
2 Raging Poltergeist
2 Reassembling Skeleton
3 Soulcage Fiend
________________________
25 creatures

2 Barter in Blood
2 Bone Splinters
2 Fling
2 Grave Exchange
1 Scroll of Griselbrand
1 Unhallowed Pact
________________________
10 other spells

Magic The Gathering Avacyn Restored Fiery Dawn


Fiery Dawn

The "Fiery Dawn" deck focuses on the power of Humans working together. Since this is an aggressive deck, your primary focus will be to cast creatures and start attacking with them as early as possible.

Many of your cards provide bonuses whenever another creature shows up on your side. Some bonuses, such as those provided by Kessig Malcontents and Vigilante Justice, deal damage to take out potential blockers so you can attack with ease or shorten the game by taking a chunk out of your opponent's life total. Kruin Striker temporarily makes itself bigger, while Goldnight Commander temporarily makes your entire army bigger. Cathars' Crusade is an enchantment that goes one step beyond that: it makes your entire army bigger permanently!

Perhaps the most dynamic card in the deck is Thatcher Revolt. Since it puts three Human tokens onto the battlefield, it can cause your other cards' abilities to trigger three times at once! Of course, it also provides a small army of creatures raring to charge at your opponent. Add in Zealous Conscripts, which recruits one of your opponent's creatures to fight on your side for a turn, and a few damage-dealing spells like Incinerate and Pillar of Flame, and justice will come swiftly indeed.

If you'd like to jack up the damage-dealing potential of this deck, Burn at the Stake and Bonfire of the Damned are both ferocious ways to end the game in a torrent of fire. If, instead, you'd like to increase the number of powerful Humans in the deck, the Innistrad card Champion of the Parish is one of the fiercest fighters you could add.

Main Deck List:
60 cards

12 Mountain
12 Plains
_____________________
24 lands

2 Benalish Veteran
1 Devout Chaplain
2 Elite Vanguard
2 Goldnight Commander
2 Kessig Malcontents
2 Kruin Striker
1 Manic Vandal
2 Moorland Inquisitor
3 Riot Ringleader
1 Somberwald Vigilante
2 Thraben Valiant
1 Zealous Conscripts
________________________
21 creatures

1 Angelic Armaments
1 Banners Raised
1 Cathars' Crusade
1 Commander's Authority
1 Fireball
2 Incinerate
1 Pacifism
1 Pillar of Flame
3 Thatcher Revolt
2 Vigilante Justice
1 Zealous Strike
_____________________
15 other spells

Source: Magic Arcana

Magic The Gathering Avacyn Restored Solitary Fiends


Solitary Fiends

With the "Solitary Fiends" deck, your nefarious scheme is to have exactly one creature on the battlefield. Your most powerful threats thrive if you meet this condition. For example, Demonic Rising supplies you with a 5/5 flying Demon, and Lone Revenant provides you with extra cards. Other creatures such as Fettergeist and Havengul Skaab are at their best when by themselves, and provide an easy way to ditch your other creatures.

Enchantments like Homicidal Seclusion (which gives a solitary creature +3/+1 and lifelink) or Predator's Gambit (which gives a solitary creature +2/+1 and intimidate) can make any creature terrifying enough to rip your opponent apart. And once you have a creature with immense power, take advantage of it with Triumph of Cruelty and Essence Harvest!

Playing with just one creature can be risky since you leave yourself open to counterattacks, but the deck has a number of ways to fend off your opponent. Frost Breath and Crippling Chill lock down opposing creatures. Into the Void and Peel from Reality return creatures to their owners' hands. (This is also helpful for getting you down to a single creature!) Alchemist's Apprentice and Crypt Creeper are especially useful minions—not only can they block potentially painful attacks, but they can sacrifice themselves at a moment's notice when you'd benefit by having just a single creature.

If you're interested in customizing this deck, try adding Descend into Madness, an enchantment that will devastate your opponent's side of the board while supporting your solitary strategy. Another strong choice is Tamiyo, the Moon Sage, a Planeswalker who can distract your opponent's creatures and refill your hand with cards.

Main Deck List:
60 cards

11 Island
13 Swamp
________________________
24 lands

3 Alchemist's Apprentice
1 Corpse Traders
1 Crypt Creeper
2 Fettergeist
1 Havengul Skaab
1 Lone Revenant
2 Marrow Bats
2 Mist Raven
2 Renegade Demon
2 Undead Executioner
________________________
17 creatures

2 Crippling Chill
1 Demonic Rising
2 Doom Blade
2 Essence Harvest
2 Frost Breath
1 Homicidal Seclusion
2 Into the Void
2 Peel from Reality
1 Predator's Gambit
1 Swiftfoot Boots
2 Tormentor's Trident
1 Triumph of Cruelty
________________________
19 other spells


Source: Magic Arcana

Konami Yugioh Battle Pack - Epic Dawn Spoiler - Liberty at Last!


Konami Yugioh Battle Pack - Epic Dawn Spoiler - Liberty at Last! - BP01-EN110

Magic The Gathering Planechase 2012 Spoiler - Thromok the Insatiable


Thromok the Insatiable - #106/156 - Mythic Rare
Legendary Creature - Hellion

Devour X, where is the number of creatures devoured this way (As this enters the battlefield, you may sacrifice any number of creatures. This Creature enters the battlefield with X +1/+1 counters on it for each of those creatures.)

Illustrator: Terese Nielsen

Saturday, May 26, 2012

World of Warcraft Tomb of the Forgotten Spoiler - Neferset Bladelord


Neferset Bladelord - #124/202
Monster Ally - Tol'vir Rogue Warrior

When this ally enters play, if you control an equipment, this ally has FEROCITY this turn. (It can attack immediately).

Magic The Gathering Avacyn Restored Angelic Might


Angelic Might

The "Angelic Might" deck features, as you'd expect, gigantic flying creatures with awesome abilities. You just need to make sure the game lasts long enough for them to come out! Hold off your opponent's creatures with Angelic Wall and Gideon's Lawkeeper, neuter those creatures with Defang, and take them off the battlefield entirely with Righteous Blow and Oblivion Ring. Don't be afraid to trade your creatures in combat for your opponent's attackers—anything that slows down your enemies is good for you.

Meanwhile, develop your mana base with Rampant Growth and Borderland Ranger, and prolong the game by gaining life. Cathedral Sanctifier can help with that as early as turn 1. Seraph of Dawn's lifelink ability lets you gain life each time it deals damage. Add in the lifegain potential of Scroll of Avacyn, Seraph's Sanctuary, and Goldnight Redeemer, and you can counteract a lot of damage you may have taken.

Once the Angels arrive, the battle plan becomes simple: attack! Serra Angel and Archangel play both offense and defense thanks to the vigilance ability. Voice of the Provinces comes with a friend that can block a counterattack. And Angel of Glory's Rise can resurrect all the Humans that gave their lives for the cause earlier in the game.

Once you've played the deck, you may wish to diversify your collection of Angels. Luckily, the Avacyn Restored set has plenty of amazing choices! Angel of Jubilation; Restoration Angel; and Sigarda, Host of Herons are all stunning. But nothing holds a candle to Avacyn, Angel of Hope, an indestructible 8/8 Angel that makes all your other permanents indestructible too!

Main Deck List:
Main Deck

60 cards

11 Forest
13 Plains
1 Seraph Sanctuary
_________________________
25 lands

1 Angel of Glory's Rise
2 Angelic Wall
1 Archangel
3 Borderland Ranger
2 Cathedral Sanctifier
2 Emancipation Angel
2 Gideon's Lawkeeper
1 Goldnight Redeemer
1 Herald of War
2 Seraph of Dawn
2 Serra Angel
1 Timberland Guide
1 Voice of the Provinces
_________________________
21 creatures

2 Angel's Tomb
1 Bladed Bracers
1 Builder's Blessing
2 Defang
1 Defy Death
1 Oblivion Ring
2 Rampant Growth
2 Righteous Blow
1 Scroll of Avacyn
1 Triumph of Ferocity
_________________________
14 other spells

Source: Magic Arcana

Konami Yugioh Battle Pack - Epic Dawn Spoiler - Toon Gemin Elf


Konami Yugioh Battle Pack - Epic Dawn Spoiler - Toon Gemin Elf - BP01-EN128

Magic The Gathering Planechase 2012 Spoiler - Elderwood Scion


Elderwood Scion - #88/156 - Rare
Creature - Elemental

Trample, lifelink

Spells you cast that target Elderwood Scion cost 2 less to cast.

Spells your opponents cast that target Elderwood Scion cost 2 more to cast.

The Sunbriar druids believe that every life begins in its heart and ends under its hooves.

Illustrator: Nils Hamm

Konami Yugioh Battle Pack - Epic Dawn Spoiler - Vampire Lord


Konami Yugioh Battle Pack - Epic Dawn Spoiler - Vampire Lord - BP01-EN127
[Zombie / Effect]

Tuesday, May 22, 2012

Magic The Gathering Planechase 2012 Spoiler - Baleful Strix


Baleful Strix #82/156 - Uncommon
Artifact Creature - Bird

Flying, deathtouch

When Baleful Strix enters the battlefield, draw a card.

Its beak rends flesh and bone, exposing the tender marrow of dream.

Illustrator: Nils Hamm

Magic The Gathering Planechase 2012 Spoiler - Krond the Dawn-Clad


Krond the Dawn-Clad - #99/156
Legendary Creature – Archon

Flying, vigilance

Whenever Krond the Dawn-Clad attacks, if it's enchanted, exile target permanent.

Krond, the personification of the dawn's light, lives to exact justice on his nemesis Vela.
Illustrator: Zoltan Boros

Monday, May 21, 2012

Magic The Gathering Planechase 2012 Spoiler - Vela the Night-Clad


Vela the Night-Clad - #107/156 - Mythic Rare
Legendary Creature - Human Wizard

Intimidate

Other creatures you control have intimidate.

Whenever Vela the Night-Clad or another creature you control leaves the battlefield, each opponent loses 1 life.

Vela snuffs out every trace of Krond's reign, leaving pure nightfall in her wake.
Illustrator: Allen Williams

Magic The Gathering Avacyn Restored Temporal Mastery


Temporal Mastery - #81/244 - Mythic Rare
Sorcery

Take an extra turn after this one. Exile Temporal Mastery.

Miracle 1{U} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
Time is a marvelous plaything.


Illustrator: Franz Wohlwinkel

Pokemon Black & White Dark Explorers Raiders Theme Deck


Pokemon Black & White Dark Explorers Raiders Theme Deck

The Coffin Pokémon Cofagrigus rises to do your bidding when you play the Raiders theme deck! Send Sableye to raid your discard pile for Item cards that, when you discard them from your hand, let Cofagrigus bury your opponent's Pokémon with damage. Then send Krookodile in with its Dark Clamp and Bombast attacks to pin down the Defending Pokémon before enshrouding it in darkness in search of a Knock Out. Prove that you are skilled enough to ensure that your raiders become victors!

Pokemon Black & White Dark Explorers Shadows Theme Deck


Pokemon Black & White Dark Explorers Shadows Theme Deck

When Zoroark emerges from the shadows, there won't be a shadow of a doubt about who will win! Even if Zoroark takes a hit or two, its Dark Rush attack does more damage for each damage counter on it. And while Empoleon uses its Diving Draw Ability to give you greater access to your deck, your other Pokémon can use their fast and effective attacks to do damage, cause Confusion, and then put out your opponent's lights. Make your opponents afraid of their own shadows when you play the Shadows theme deck!

Magic The Gathering Planechase 2012 Spoiler - Fractured Powerstone


Fractured Powerstone - Common
Artifact

{T}: Add 1 to your mana pool.
{T}: Roll the planar die. Activate this ability only any time you could cast a sorcery.
The Thran learned to capture mana, but power inevitably escapes its bonds.

Illustrator: Rob Alexander

Konami Yugioh Structer Deck - Samurai Warlords


Yugioh Structer Deck - Samurai Warlords
Release Dates - 6/26/2012

The Samurai Warlords Structure Deck comes with 41 cards, including a brand new Six Samurai Xyz Monster! And it’s packed with some of the hottest Six Samurai cards ever released, from Great Shogun Shien and "Legendary Six Samurai - Kizan" to "Six Samurai United" and "Musakani Magatama".